FOSSPicks
Game engine
qengine
The renaissance in 2D retro gaming has spawned a few games engines that help modern games creators build 80s era games without having to resort to 80s era technology. But there aren't that many modern recreations of mid- to late-1990s first person game engines, despite many of the games from that era being reverse engineered and re-implemented to run on modern hardware. Quake, from 1997, is perhaps the most famous of those games, with many modern clients but not so many engines for creating new games with that late-90s feel. This is what qengine does, with a focus on doing away with acceleration requirements and enjoying the simple limitations and forced creativity of old fashioned platforms, though it's still only in the very formative stages of development.
The engine itself is a fork of the Quake II codebase, via the Yamagi Quake II client, and is designed to help you build standalone games using the same engine. Since it's being designed for building new games rather than running old ones, it won't play the original assets. This is because much of the complexity in the original has been removed to help make the codebase legible and to help speed up the development of modern games with the old platform. As a result, it's quick and easy to compile, and your games will have very few dependencies. We were able to get the original Quake 2 demo running via the client binary to test everything out, and this is likely a good place to start if you want to create your own game, at least until you can replace the assets with new ones for your projects.
Project Website
https://github.com/klaussilveira/qengine
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