Build a complete game with the Godot game engine
Writing a game from scratch is hard, and that's why nobody does it anymore. Game creators instead use "engines" that combine a framework and a comprehensive set of tools that let you skip the drudgery and get to the creative parts right away. Godot [1] is one of the most popular free and open source game engines, and, after a couple of weeks playing with it, I can see why.
The Concept
One of Godot's creators, Juan "reduz" Linietsky, stated that the name "Godot" is a reference to the homonymous gentleman in Samuel Beckett's play. Godot, in the play, never arrives and, in a similar manner, Linietsky says the Godot game engine will never be entirely finished, as it can always be improved and expanded.
After six years of active development, Godot has grown to include a huge variety of tools. The best way to demonstrate Godot's capabilities is simply to build a game from beginning to end. So let's make a game of tactical interstellar warfare that … Who am I kidding? It's Space Invaders; we're making Space Invaders, people (Figure 1).
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