An ASCII puzzle for an escape room challenge
Designing for Children
Once your adventurers have decoded the puzzle, they can use the clue they discovered to unlock their next challenge. For the same escape room, I 3D-printed a second challenge comprising of a couple of maze boxes (Figure 4) that could be opened by twisting, pushing, and pulling. Young makers are very enthusiastic but often don't know the limits – that come with experience and maturity – of the materials involved. However, they can reveal some interesting failure points that you might not have considered. Figure 5 shows some of the pieces after being used in a classroom for only a couple of hours.
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