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Doom clone
Crispy Doom
There will never be enough Doom. It's one of those games that hasn't really aged, despite technology advancing towards science fiction levels. Modern graphics capabilities eclipse those of a game nearly 30 years old, and modern gameplay is now far more complex and nuanced. And yet, Doom is still perfectly nuanced, and the original aesthetic, sprites, and control methods are part of that experience. Crispy Doom is a clone that plays with this idea slightly, lifting some of the limits on the original Doom to explore other possibilities without breaking any of the core mechanics that made the original game so successful. This is why it describes itself as a friendly fork of Chocolate Doom, a clone that attempts to accurately reproduce Doom as it would have been in 1993 on 1993 hardware.
Crispy Doom differs from the original in several ways that make it more convenient on modern hardware. It can run with a widescreen aspect ratio for our modern monitors and at a 1993-eclipsing 640x400 display resolution. There's gamma correction for playing with the contrast and darkness, and options that can enable free vertical looking, a heads-up display, colorized status bars, and many other options. All of these can be set from the in-game menu or via the configuration file installed when you first run the game, with none of the options breaking the essential playability of the game. It's actually remarkable how modern the game can feel by simply running it at 120 frames per second on a modern screen. It's perfect for playing on a Raspberry Pi, for example, and builds quickly on its AArch64 system architecture. Putting this together with a battery, controller, and screen could be the basis for a Raspberry Pi gaming handheld, and Doom would remain just as fun.
Project Website
https://github.com/fabiangreffrath/crispy-doom
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