Introducing Ardour3
Sound System
The latest version of Ardour – a full-featured digital audio workstation – offers some major new developments. We take a closer look.
On March 10, 2013, developer Paul Davis announced the official public release of Ardour 3.0, better known simply as Ardour3 [1]. Version 3.0 introduces significant new features and is considered a major milestone, not only in its own project track but throughout the greater world of Linux audio development.
You can view the lengthy list of Ardour's features on its website, but instead of reiterating that catalog here, I'll present my use of Ardour3 in a set of test projects. You won't see everything Ardour offers, but you will get a look at some of its most notable new features and operations in action.
About Ardour3
Ardour3 is a full-featured digital audio workstation (DAW) with tools for recording, editing, and playing sound and MIDI data. The program is divided into two main sections: an editor and a mixer (Figure 1). The mixer configures each channel's input source, output level, plugin chain, panning, and so forth. The editor displays audio or MIDI data as a region or regions within a track, and each region is subject to various editing procedures, such as cut/copy/paste operations and time/pitch compression/expansion. The editor can also display the automation control curve for each track's output level, panner, and plugin parameters.
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