Implementing physics in a LÖVE game
Tutorial – LÖVE Physics
Video game animation is not simply a matter of making your characters move – you also have to consider the physics of the world in which they move.
In issue 234 of Linux Magazine [1], I introduced LÖVE [2], the Lua-based framework used for creating 2D games, by drawing a character, Cubey McCubeFace, who could walk across the screen. Now I'm going to explore another aspect of LÖVE by going back into an animated world and causing an object to fall out of the sky.
As long as your game characters are moving from side to side, things are more or less easy. The moment you need them to jump or fall, things get more complicated – that is, if you have to program a physics engine yourself. Luckily, LÖVE provides a way to simulate 2D rigid bodies in a realistic manner through its physics module. In this tutorial, I'll explore how that works [3].
Landscaping
First of all you need a playing field in which things can move around and collide with each other. I'll set up a "landscape" like the one you can see in Figure 1 and by drawing the outline of the terrain first (see Listing 1).
[...]
Buy this article as PDF
(incl. VAT)
Buy Linux Magazine
Subscribe to our Linux Newsletters
Find Linux and Open Source Jobs
Subscribe to our ADMIN Newsletters
Support Our Work
Linux Magazine content is made possible with support from readers like you. Please consider contributing when you’ve found an article to be beneficial.
News
-
Framework Laptop 13 Pro Competes with the Best
Framework has released what might be considered the MacBook of Linux devices.
-
The Latest CachyOS Features Supercharged Kernel
The latest release of CachyOS brings with it an enhanced version of the latest Linux kernel.
-
Kernel 7.0 Is a Bit More Rusty
Linux kernel 7.0 has been released for general availability, with Rust finally getting its due.
-
France Says "Au Revoir" to Microsoft
In a move that should surprise no one, France announced plans to reduce its reliance on US technology, and Microsoft Windows is the first to get the boot.
-
CIQ Releases Compatibility Catalog for Rocky Linux
The company behind Rocky Linux is making an open catalog available to developers, hobbyists, and other contributors, so they can verify and publish compatibility with the CIQ lineup.
-
KDE Gets Some Resuscitation
KDE is bringing back two themes that vanished a few years ago, putting a bit more air under its wings.
-
Ubuntu 26.04 Beta Arrives with Some Surprises
Ubuntu 26.04 is almost here, but the beta version has been released, and it might surprise some people.
-
Ubuntu MATE Dev Leaving After 12 years
Martin Wimpress, the maintainer of Ubuntu MATE, is now searching for his successor. Are you the next in line?
-
Kali Linux Waxes Nostalgic with BackTrack Mode
For those who've used Kali Linux since its inception, the changes with the new release are sure to put a smile on your face.
-
Gnome 50 Smooths Out NVIDIA GPU Issues
Gamers rejoice, your favorite pastime just got better with Gnome 50 and NVIDIA GPUs.
